



Sitting at a desk near Libe Goad, EIC of Gamedaily, is hell these days. She's not only played GTA4, she's played it several times. I get to hear the boasts, the snideness and, yes, even the cat calls as I wait until 4/29. Like the common man I am.
I've been a big fan of the GTA series ever since I got to demo #3 in front of a couple dozen IBM executives. They wanted to know what kids were playing these days. Let's just say they weren't pleased. But I left the meeting convinced that GTA3 was not only a game, but a statement. The repulsive violence turned off a lot of people in the room (I think I might have gone a little too far with the baseball bat). But Taxi Driver disgusted a generation, and it's now considered one of the most influential films ever made.
Just like Taxi Driver, the GTA series is not all about the excessive gore, or the sex. That's a component of the game (the one they use to sell copies). The series also allows you to make decisions in a wide open world, with an engaging story all around you. You can do good things if you want to, and they have benefits. You can do bad things if you want to, and they have benefits. While you're limited by the story's linearity you still have an illusion of anything-goes. That's one of the toughest tasks for game developers to pull off.
Love it or hate it, in the final analysis GTA will be seen as a cornerstone of modern gaming, and (with boffo sales) a window into who we are.



