




This past weekend was hectic for the New York art scene. The grand Armory Show came to Chelsea along with a slew of other less exalted fairs. The crowning event for me was the cultish photo event, the Slideluck Potshow, at the Chelsea Art Museum.
Slideluck originally began as a social gathering in an apartment and quickly burgeoned into a massive party. The main concept of Slideluck is based around the dual interaction of a potluck and a slide-show. An attendee must bring food/beverage to participate in the slide-show watching, which begins post desultory shop-talk and a grub session of mostly chocolaty deserts. The participating photographers range from celebrated professional to emerging amateur, but the images are always of the highest caliber. The participating audience is a mixed bag, but all are welcome to attend.
The most recent Slideluck was the first true combination of still photography and multimedia. The past attempts to include audio beyond music didn't succeed due to the overly-chatty atmosphere of the events. The recent combination of fewer freebie- hunters (the event is now paid-membership based), the leveled architecture of the Chelsea Art Museum, and the sophisticated content of the multimedia, fostered an attentive crowd. Or perhaps we now just expect more than images...
The once wee face of Slide-luck is converting into a diversified project-- both in location and work presented. It's worth the membership.

According to a recent Stanford News Service report, Standford researchers are developing a camera exceeding our two dimensional standards.
Professor Abbas El Gamal and a team of students are embarking on research to develop a three-dimensional camera containing 12,616 lenses as opposed to the single lens in two-dimensional SLRs. Stanford News Service reports, "they've shrunk the pixels on the sensor to .7 microns, several times smaller than the pixels in standard digital cameras." These pixels are further grouped into arrays of 256 with a lens topping each array.
The coolest thing about this proposed invention is its depth perception and quality. Imagine having the ability to upload images and instead of viewing and editing a flat surface, different planes of the image are navigable and alterable. Direct your 'crop' tool to take you five feet into the frame instead of 20 pixels from the top and side. The quality of the imagery would lead you into gigapixel territory, eliminating the antiquated 'megapixel' devices.
Cost and size? Cheaper than your current point and shoot, and smaller than your cell phone. Now if that isn't photo-progress, I'm not really sure what is.

Valo keeps me coming back with a hypnotic audio/visual gameplay mechanic that makes it part game, part nifty science project. I'd be remiss to not point it out to people who enjoy experiencing the unusual (especially when it works). It's also the kind of game we at Games.com would be remiss to ignore.

Sorry about the delay in getting the promised software round-up from Macworld out, but not only did I comeback from the conference with a suitcase full of new goodies, I also came back with a head full of a nasty virus that kept me in bed asleep most of last week.
The first product I want to talk about has already started to change the way I'm sharing design comps for feedback. On the face of it, Skitch is just another very cool screen capture tool for the Mac. It lets you capture all or part of the screen, as well as click on interface elements (such as a window or the Dock) to capture them isolated from all other elements on the screen. Once the screen is captured, the image is brought into the Skitch interface, where you have some simple drawing tools that allow you to add labels and then save the final results to your desktop.
And if that were all Skitch did, it would still rank as one of the best screen capture apps I have tried. However, Skitch goes one step further, by giving you single button publishing of the image either to your own .Mac account or to the Skitch.com, which works a lot like a YouTube for still images. You can email out the link to your screen capture and get feedback directly on the page or the viewer, if they have the Skitch application on their own machine, can download the image, add their own comments directly and then (with the press of a single button) put their changes back into the originating Skitch.com page.
The up-shot of this is that, rather than passing around screenshots in emails with bulleted lists of vague comments underneath, we can use the image to enter a running dialog with each other with the image being the focus and, hopefully, provide more accurate and meaningful feedback during during development. I've only just started working with Skitch and it is still in beta (although seems perfectly stable), so there may be some bumps ahead as I try to integrate this app into my work flow, but I invite everyone on the Blog to download Skitch and give it a try.