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Peter Rivera
SVP, Interactive Design
& Development
Rachel Been
Photo Editor, AOL Living
Allison Bucchere
VP, AOL Lifestyle Design
Michael Costantino
Principal UI Designer & Information Architect
Jason Cranford-Teague
Director, Web Design Standards
Rich Foster
Creative Director,
Key Experiences
John Kilpatrick
VP, AOL Entertainment Design Studio
Bill Knight
Creative Director,
Experience Design
Milissa Tarquini
Director, UI Design
May 8th 2009 6:27PM


Shameless Promotion Department:


We've just released our PIXCETERA app in the Apple iPhone store. The experience was designed and created by the Key Experiences team within MediaGlow. We kept the experience very simple, very focused, and basically ported the value proposition of the site onto the hand-held device. Users can explore hundreds of original world-class photo galleries created by the photo-editors of the site as well as galleries published from across our content network. Check it out and let us know what you think. The app is significant for us in that it solves both a technical and UI convention for delivering photo browsing experiences within our upcoming iPhone apps. Very soon look for releases for "The Unofficial Apple Weblog" (www.TUAW.com), as well as Asylum.com. In the meantime, enjoy the pictures on PIXCETERA!
Feb 26th 2009 9:54PM
I was stuck for a couple of extra hours at the airport in Dulles and I noticed this amazing visualization of the Internet from AT&T Labs and a company called "Lumeta". Yes, I know these have been done before, but rarely with any sense of aesthetics in mind. Alas, some extensive searching revealed no aditional information on this monstrosity (it is rather large). It is one of those things you'd really like to get a copy of, but for some reason, a company smart enough to map the Internet is not smart enough to put an URL on the poster to follow up on their creation. Something this cool deserved a "How We Did It" type of explanation somewhere. Oh well. If you are in Dulles or Reagan airports, be sure to check it out. It color codes major nodes and networks, and that faint gray "haze" is actually thousands of labels for major servers in the network. A great marriage of science and design.

And apologies for the quality of the picture. It was taken with my phone.

Aug 19th 2008 10:42AM
Our interactive design team came together for several hours of inspiration and sketching over the past couple days. It was great to get our NY and VA offices together via video to take a big picture break. Several designers led the inspiration discussions (which I'll blog about later this week) and our UI Directors led our sketching exercise. They planned an interactive group exercise for us, freeing our ideas by eliminating the limitations of the computer while focusing on broad strokes without the noise and clutter of details.

Our exercise reminded me of this Core77 video of a design director at Converse sketching a summer sneaker concept in under five minutes -- it's pretty cool:



Core77 also recently launched this interesting sketching site. Check it out for more inspiration on varied techniques and conversations. How does sketching improve your creative process? What tools do you swear by?
Aug 12th 2008 2:23PM
I love this. OK, twitter was having some problems, but look how they handled it! An illustrator worked with a developer to make sure that this, in itself, was not a total bummer to the consumer. Really nice wacky brand experience.

Next time you're thinking about the drudgery of error handling, think about your audience: cold, confused and alone with an ERROR screen confronting them... Many are sure that whatever just broke was their fault. Then think of this ... whale, being lifted effortlessly over the waves. Not only is this feedback from the site on what is hapening, it is an extremely polite way of saying we did not properly plan load capacity and messed up--please come back later.

The opportunity to surprise and delight an audience is everywhere! Even, and maybe especially, in the areas of weakness. Sounds like a zen proverb, but it's all about the details.

Aug 10th 2008 6:00PM
You've worked hard, sacrificed nights and weekends, your site is out there for users to click around in, the beer from the launch party is now flat. And yet, there is an outstanding list of design bugs that goes around the corner. Columns are uneven, colors "off" from spec, fonts the wrong size, links going to the wrong places if working at all. Hmmmm... Obviously, something is wrong. Everyone is saying the site is live and celebrating, but it looks... unprofessional and not representative of the team's best work.

I'll state the obvious that this is not where anyone wants to be in this business. So, how to deliver quality each and every time? This post looks at each major role in the creation process and posits the questions that need to be asked individually to keep professional-level design a strategic priority.
Jul 2nd 2008 9:51AM


For those of us that think visually and like to click on pictures (ok, that's most of us btw), PicLens is a pretty amazing app that brings the Web to life as a visual medium. Just download the extension and PicLens turns image and video feeds from top sources into an interactive "wall of media" that animates smoothly across your screen. So smoothly, in fact, that you may actually get motion sickness playing with it (like I did).

Like most interactive things it really has to be experienced to be appreciated. If you have ever felt that image or video search should be more compelling than this one is certainly for you. I recommend everyone on my team try it out. Though if you haven't wanted a more visual, interactive Internet than this plug-in will probably go into the "cool things" bookmark graveyard you never go back to visit. I do believe the new "Shop Amazon" feature is a stretch though.

Speaking as the General Manager of PIXCETERA, this one is a tough act to follow I must admit.
Jun 21st 2008 12:52AM

Our Men's Fitness Center launched recently. Check it out to learn about calming foods and tips for getting your abs in shape. Perfect timing for the summer. Kudos to the design team for developing a strong creative in short order, tackling both the visual design and all of the CSS.
Jun 8th 2008 4:36PM

When the LogoLounge authors reviewed 27,000 logos for the compilation of their fourth book, they noticed several trends. On the whole, designers are moving away from artificial highlights/Photoshop tricks and moving toward a more clean + vivid era.

The image about showcases four of the trends -- foldover letterforms, fine line drawings, flourishes (which have been around for quite some time, so I'm surprised to see them still in play), and jawbreakers. See all the 2008 trends on logolounge.com
Jun 5th 2008 10:52AM
Well, considering that that experience has little to do with words, I'll just say "check it out"...



But, if you like to read, the site says: "VUVOX is excited about the coming introduction of a new personal expression platform - called COLLAGE. This dynamic media creation suite will enable everyone to easily turn their photos, videos, text and audio clips into interactive story panoramas." At last someone finally built one of those. Been waiting... Thanks to Jonathan Meyers for the tip.
Jun 2nd 2008 1:33PM
PIXCETERA is a fully fleshed-out celebration of the craft of photography and has, as its central innovation, the ability to dynamically "read" galleries being published across the AOL network and consolidate them into one website (some innovations are not so obvious). Our users clicked billions of photos last year so we're hopeful that bringing all of this amazing programming work into one website fulfills an unmet need for them.

It is important to note that the site is not trying to compete with flickr as a UGC play (I myself am a faithful user of the site). Though we do have plans for user upload and gallery publishing and favorites, the main concept here is to bring the best programmed photography experiences in our network into one simple interface and provide the user the ability to "skip" across topics effortlessly.

One of my favorite little features is the ability to reskin the interface to white, gray or black so you can view photos in your own neutral tone of choice.

We've only just begun so expect some interesting innovations out of the pixcetera team over the coming months. And please let us know what you think.

May 14th 2008 10:40AM

MUTO a wall-painted animation by BLU from blu on Vimeo.

An ambiguous animation painted on public walls. Made in Buenos Aires and in Baden.

This is simply amazing.
May 2nd 2008 2:41PM

I am sooooo tired of my mouse. Move-click-move-click-move-click-move-click-click-move. We've been using mice for almost 25 years now while movies like Minority Report have shown us a glimpse of a future where all you have to do is wave your hands around a bit to get the job done (OK, you also have to live with Tom Cruze in a distopian future (OK, some might argue that we already are living with Tom Cruze in a distopian future)). Yes, there are some extremely big expensive systems thate promise to do some cool things, but we need something cheap and portable.

The portfolio for Publicis & Hal Riney are taking us into the future with a Flash site that allows you to navigate with hand gestures using your Web cam. Just move your hand over certain "hot spots" in front of your computer (shown in a handy mini-window on the bottom right of the screen) and you can move around their portfolio to see their ideas, news, and examples of their work. It may not be replacing your mouse anytime soon, but it's still pretty cool.
Apr 25th 2008 1:52PM
Filed under: aesthetics, content


Looking for a good movie to see this summer? If so, check out the latest Summer Movies feature on moviefone.
I'm hoping this summer's Incredible Hulk may be a little better than the first one.
Apr 13th 2008 12:12AM
AOL Television has an informative microsite dedicated to the show America cannot get enough of: Idol. But whether or not you are totally sick of Simon Cowell (um, like me), or hanging on every potentially off note you'll dig this nice poll interface. Though we have been using this format for some time, somehow the team keeps making it more and more interesting visually. Great build and drama in the movements. Check it out.
Mar 28th 2008 4:41PM

At this year's South By Southwest (SxSW) conference, I had the pleasure of listening to Kathy Sierra speak about how to create passionate users. She reminded us that we can make our audience fall in love with our experiences if we can make them feel great about themselves while on our sites.

Here are some of her suggestions on how to do this:

> Try to create human-ness in our designs. Recreate subtle, real-world elements -- like the iPhone screen scroll bounce -- in our animations to make things feel more alive.

> Read facial expressions during usability tests -- you have to see people's faces (not just read a report afterwards) because we naturally simulate other people's thoughts in our own brain. When we see a face frowning, we infer what that person is thinking. They're not articulating it, but we can see it and use those perceptions to influence our design strategies. (Click "Read More")
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